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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: First attempt at modelling conforming clothes :)


Abraham ( ) posted Sun, 31 March 2002 at 1:01 PM · edited Fri, 29 November 2024 at 10:17 AM

file_2844.jpg

This is my very first attempt at modelling conforming clothes (the pants and the boots) and I would appreciate some constructive comments :) Thanks in advance, J-L :)


Abraham ( ) posted Sun, 31 March 2002 at 1:02 PM

file_2845.jpg

Another view :)


lalverson ( ) posted Sun, 31 March 2002 at 1:07 PM

Looks tight to me. I'd try it out.


Little_Dragon ( ) posted Sun, 31 March 2002 at 1:12 PM

I like those boots.



thgeisel ( ) posted Sun, 31 March 2002 at 1:37 PM

For your first attempt :very good!And if you got them conforming: congratulations!!!


Penguinisto ( ) posted Sun, 31 March 2002 at 1:41 PM

The boots simply rock; add a bump map that will separate the straps from the rest of the boot (basically to add seams), and they'd be perfect. The pants could use a touch more work IMveryHO... the pockets and seams can be made with a bump map instead of modelling them directly. Otherwise, I like 'em a lot :) Cheers, /P


hauksdottir ( ) posted Sun, 31 March 2002 at 2:09 PM

If you are going to model the pockets, why not add a wallet-shaped area on one side? It is obvious, especially with jeans or any pants this tight, where a person stashes keys and wallet and such. Also, the wrinkles (like in the crotch and backs of knees) shouldn't be symmetrical if you want them to look real. Otherwise, great job! Carolly


Jim Burton ( ) posted Sun, 31 March 2002 at 2:52 PM

Gee, look damn good to me! I don't know what you are trying to duplicate, but beware of Poser's rounding off of edges, a lot of time it works fo your advantage, other times you loose sharp edges. One solution is to put a triplet row of edges on every corner that is supposed to be sharp, to define the corner. After a while you sort of get a feeling on how Poser is going to treat the corner, and you can model accordingly.


Kiera ( ) posted Sun, 31 March 2002 at 2:58 PM

Looks awesome. Great boots. The pockets look a tad rounded; if you intend to model them in (I LOVE modelled details, rather than a reliance on bump maps) try to sharpen up the edges some. Good work.


Abraham ( ) posted Sun, 31 March 2002 at 3:03 PM

Thanks to all of you for the comments and the good infos :) J-L


melanie ( ) posted Sun, 31 March 2002 at 9:14 PM

Great work. Which figure is this for? Melanie


arabinowitz ( ) posted Sun, 31 March 2002 at 9:50 PM

Looking good, Abraham! Is this for Vickey or Posette?


Abraham ( ) posted Mon, 01 April 2002 at 1:16 AM

Thanks :) They're made for Victoria and also works on Sthanie (Tights and buttocks look a little stronger than usually for Victoria because I wanted a kind of advanturer, a stronger look, more sporty) :)J-L


nikitacreed ( ) posted Mon, 01 April 2002 at 11:31 AM

This looks great Abraham!! I love those boots!


soulhuntre ( ) posted Mon, 01 April 2002 at 3:49 PM

They look great! I liek the modelled pockets, you should look around and find out how to keep poser from "smoothing" the seams on them and the boot-straps. This forum has some posts on it.


RaysOfLight ( ) posted Tue, 23 April 2002 at 3:31 AM

wow... wishes he had the slightest clue how to do that what program did you use? how do you make them conform? what do you use to make them conform? how do you make bump maps? how how how?


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