Staale opened this issue on Apr 01, 2002 ยท 10 posts
Staale posted Tue, 02 April 2002 at 1:56 AM
I did some tests last night and when something is casting shadow on the body you need 4000 - 6000 to avoid pixelisation. But it does eat memory, probably a byte a pixel and 6000 probably equals 6000*6000 bytes. Staale