Gem_719 opened this issue on Apr 02, 2002 ยท 12 posts
Gem_719 posted Wed, 03 April 2002 at 1:21 PM
I did as you said, Jaager, and here's what the parented, saved figure looks like: --------------------- { version { number 4.2 } figureResFile :Runtime:Geometries:REIN:REINZ.OBJ <--- snip ---> actor BODY:1 <--- snip ---> actor Top:1 <--- snip ---> prop f1side1UVM_1:1 { name f1side1UVM_1 on bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 parent Top:1 channels { xOffsetA OriginX <--- snip ---> endPoint 0 0.0225 0 origin 0 0 0 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 1 material FeatherMAT { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 TextureColor 0.8 0.8 0.8 1 NsExponent 10 tMin 1 tMax 1 tExpo 0 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 textureMap "D:a My LightWave StuffFeathersFlightFlightWhite1.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap "D:a My LightWave StuffFeathersFlightFlightWhite1Trans.jpg" 0 0 ReflectionColor 1 1 1 1 reflectionStrength 0 } material Preview { KdColor 0.387829 0.327433 0.817896 1 KaColor 0 0 0 1 KsColor 0.025428 0.0464064 0.0391675 1 TextureColor 1 1 1 1 NsExponent 30 tMin 0 tMax 0 tExpo 0.6 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 1 reflectThruKd 0 textureMap NO_MAP bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 1 reflectionStrength 1 } locked 0 } figure { name Figure 2 root BODY:1 addChild Top:1 BODY:1 addChild Rhand:1 Top:1 <--- snip ---> <--- end of file ---> Again, I have the Curt hairstyle from DAZ which is a prop and it has many MAT's in the pose library that work just fine. I have tried using that as a model for what I am doing, but without success.