big_hoovie opened this issue on Apr 05, 2002 ยท 3 posts
Rayraz posted Fri, 05 April 2002 at 8:22 AM
I think you can't link the deformation of metaballs to animation. You have to animate the muscle-metaballs seperately. Using families does allow for easier orientation in your scene, so use these wisely and you'll be able to work faster. But it's a nice idea, you should really try it. I'm almost sure it's possible.
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