Hi Sharen, I included MAT pose files to use with these "reflection maps". They're actually not really reflection maps, but rather just a semi-transparent texture that is set to the "extern" portion of the eye in the materials. Select which ever eye you want to change, then either hit the appropriate MAT file, or manually add in the material. See the illustration above for the settings and values. I would recommend using these for real close ups. You either don't see them from far away or it makes your character look glass eyed. Hope this helps. Sincerely, visualkinetics