![](https://live.cdn.renderosity.com/forum/comments/648979/file_3560.jpg)
If you use Photoshop, the tattoo can stay on its own later. That's what I did with Black Rose -- Hey, Rose, come out here and model for me. --That way you can move it around or hide it if you want to for some reason.
Does Vol Vicky use magnets for her shape or morphs? I think the Tailor can only do morphs, although I would think you could spawn morphs for her. (I don't own her, so I don't know.) If you're just getting minor pokage, it'd probably be easier to fix it with a magnet. Traveler has a great tutorial on using magnets at www.morphworld30.com (I think that's the URL). The Tailor can't be beat for multiple morphs, though.
If you do decide to model armor, it can help to use the mesh from an article of clothing. --Hey, Spitfire, can you put on the armor plate and come out here too? Oh, great, the one time I WANT the armor segments exaggerated, and Poser won't do it. Thanks Poser. Anyway, the central black section of the girl's uniform is supposed to be armor (with a currently uncooperative bump map forming segments), and it was based directly off of the posette geometry. As I recall, I dialed up some morphs, exported as obj (as morph target), and then took out the parts of the mesh I didn't need and added a few vertices to smooth out the outline. It took a LOT less time than it would have to do from scratch. Just realize that, due to copyright issues, you probably won't be able to sell it later on.