queri opened this issue on Apr 08, 2002 ยท 30 posts
FishNose posted Tue, 09 April 2002 at 3:03 AM
I don't get it - I don't see what's not working for you. Over the weekend I put Vicki into the Tailor - a heavily bloated Vicki of 40MB with over 1000 morphs in it, of which about 450 are my own doing or bought or freebies. I loaded the V2 catsuit to add morphs to. Examples of bought figures included in my Vicki: Handspan's Brigit and Alice, also Jim Burton's Supermodel Morph Vicki (the best body shape MTs ever done for Vicki) and Plazio's Latexavic. All of which heavily modify body shape. Candi should work exactly the same. Unless she's based on a full body morph - then I have no idea how you should proceed. I don't use fbm's, I throw them out of the figures. I set by hand instead, avoiding crosstalk AT ALL COSTS! I know one is not supposed to have texs on the figure but I never bothered to take them out. Mine are huge, 3500x3500. No bump maps. There were none on the Vicki2 catsuit though. But if youwant to, getting rid of texs in Poser is real easy - go to Materials, click 'texture changes apply to entire figure' and choose material 'none', also bump map 'none'. Save and you're done! There's no such thing as a morph with a texture applied. The tex can only be applied to the surface materials of the figure as defined by the material groups. The base figure includes the influence of the morphs (MTs) on its vertices. An MT is simply information to the modeller app - 'move these vertices so much in x/y/z direction in relation to their default position'. continued............