KateTheShrew opened this issue on Apr 09, 2002 ยท 43 posts
robert.sharkey posted Tue, 09 April 2002 at 4:39 PM
MAT-Poses aren't as difficult as it looks. Make a copy of the CR2- or PP2-File which you wants to create MAT-Poses. Then open the copy in a Editor like WordPad. Scroll to the end where the material-settings rests. Then delete everything except the lines showed below: ***************************************** { Version { Number 4.01 } figure { material Fabric { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.00779736 0.00779736 0.00779736 1 textureMap "C:DatenPoser 3DPoser 4RuntimetexturessharkeyStuffMichael_ClothesCasual_Jacket_Texture.jpg" 0 0 } material Buttons { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0.937255 0.937255 0.937255 1 textureMap "C:DatenPoser 3DPoser 4RuntimetexturessharkeyStuffMichael_ClothesCasual_Jacket_Texture.jpg" 0 0 } material Collar { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 textureMap "C:DatenPoser 3DPoser 4RuntimetexturessharkeyStuffMichael_ClothesCasual_Jacket_Texture.jpg" 0 0 } material Pocket { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 textureMap "C:DatenPoser 3DPoser 4RuntimetexturessharkeyStuffMichael_ClothesCasual_Jacket_Texture.jpg" 0 0 } } } ********************************************* As you see there where only Objects-colors and texture, while deleted the unneeded Bump- and TransMap-settings. Which also can be placed here. Then just save it without giving it a new name, otherwise it will be saved as a txt-file. Put it in one of your Pose-Folder and just select the thing which should receive the new texture. What i now all the times do, is to make a render with the new texture applyed and save the whole thing oin the pose-folder under anew name. Then i dlete the new saved PZ2-file and just rename the RSR-File similar to that one i created as the MAT-Pose-file in the editor. Now i cross my fingers that the tabs wont distort when sending the message. SHARKEY