Forum: Animation


Subject: Poser figure animations in 3d Studio MAX (or 3ds4 too!)

konan opened this issue on Jan 22, 2000 ยท 9 posts


konan posted Mon, 24 January 2000 at 10:35 PM

The plugin will import the frames that you export with Poser. It will put them in a compact form, rather than leaving them as full meshes (except the first frame). The user will be able to select which keyframes are signifigant and which ones can be discarded. There will be a viewer such that you can preview the animation before exporting it. It will then be exported into a 3ds file where the first frame will be a full mesh, and subsequent frames will be stripped down, such that only the information required to morph will be available. The morph linkning will be taken care of by a MAX script, so nothing is done manually. Full contrl over timing will also be available. This process can be done by hand for a few frames, but it would be rater tedios for a few hunderd. With the plug-in, you can optimize the # of morphs and view the animation until it is perfect. Then you export a 3ds and Max script file. Load the 3ds file and run the script. This will work for ANY figure or geometry that Poser exports, as long as Poser exports it properly to begin with (Poser 4 seems to work just fine). The plugin will also weld all of the seams such that they are smooth and continous, while it does not alter the morphable geometry. See my latest post for an animated gif that was generated from 7 key frames spread over 28 total frames. The seams are not welded in this case.