Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)
Hmmm Funryu could be right - I know this caught me out a couple of times. Definately Morph Manager - I've used this since it first became available and it really, really rocks. I've never had any problem with it. Which version do you have - V4 is the latest I think. You might have a problem with that many morphs on one figure. Paul
Darth I have added Morphs on that scale before-but dont think I ever exceeded 50 on one character. 174 is pretty ambitious. Hope you have the fastest Athalon-and fast HD for Virtual memory if you hope to pose more than a few of these Hyper Morph folk in one scene... Unfortunately, there are no nifty utilities for morph handling on the Mac. So I just do it the OLD fashioned way-and add em ONE at a time-manually. Takes only about 10-seconds per morph-and gives me an appreciation of the morph. Good luck! :-) Eric
I've got to go with Eric on this one. I prefer to use a blank slate (going into the Hierarchy editor and stripping the P4 figure down to the necessary morphs: the morphs on the default P3 figure MINUS the breast morphs.) and add the morphs one at a time to concentrate on the features as I'm adjusting them. Then, when I have the body parts the way I want them, I spawn MT's for each part and delete all the other morphs (with the exception of the P3 standards). It saves a LOT of hard drive space and memory if you keep the models stripped down, and deleting 174 (or even 99) morphs from a figure takes an awful long time.
Yeah but spawning morph targets is wierd if you're trying to work with all of them. Say I load in 44 for the face and get them all they way I want them and spawn a morph target. Well, when I go to load in the Next 44 and spawn another morph target...um...wait a minute, it just might work. ON the other hand, I might well..oh ta hell with it. Sigh. 99 Huh? -Darth "Discouraged a lot lately" Logice
99 MTs? I think I was able to put around 40 in my "all-morphs-really-believe-me" woman's face before she crashed. Maybe some more, but not 99. I need to work with all MTs at the same time to see how each modification affects the others and the overall look. I did erase the expression MTs (blink, worry, etc) and the redundant ones (theres a lot of "nose-x" out there, and sometimes none of them is the nose that you want). Another solution could be to have "special" models: one face full of eyes/brow MTs, another with mouth and jaw MTs, and so on. But working piece by piece you might loose the overall perspective. Hell, why there's a limit for the MTs?
A limit? I suspect they had no idea that we would all go so morph crazy-which reminds me-since I have webspace and a webpage, I can dig out my leopardskull woman, elven, and alien woman morph targets-as well as EVIL BozoStein :-) for the P3 man-and post em! I made several-all the oldfashioned way with Ray DreamStudio 5.02. I cant wait to try it INSIDE P4! Anyway-if there ever is a Poser5 maybe they can address that! I have added 30 to 40-spawned a morph target, then done it again-but its tedious and does not give as much control. IT would be nice if we could model and deform in OpenGL-textured and try and model our characters all in one morph. OR can P4 do that already?? Eric
And about the limits, the number (40 or whatever) is per bodypart, not per figure. Would it be the second way, you could erase all the other MTs and have a "100 faces" character, a "chest" one, an "arms" one and so on. But no way. Talk about breaking your own limits. I guess martial arts masters never had to fight against software.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
okay, so I want all 174 facial morphs that are on my HD loaded onto one model for new character creation. I want them all on at one time. I don't think I'm asking for too much out of the software/hardware...all told the morphs are about 30 megs. I have 256 megs of memory on an Athalon. I should be able to handle it. Just to be safe, I am loading 44 morphs onto a Head only figure at a time and saving it (Morph Head A, Morph Head B etc.) and the intention is to use Morph Manager or CR2 Editor or Compose to join them together. Well I got A and B done and tried to combine them to make sure it's going to be possible. Well, Compose I just don't get. Morph Manager pretended to work but when I actually loaded the model, there were only like 10 morphs and the standard ones were missing! So I tried Cr2 Editor. Tried to drag and drop just one morph from B to A and it froze up the program. I tried cutting and pasting in Word Pad but the files I so huge I just got a headache trying to highlight what I needed to cut and paste, then got lost with the formatting. Anyone have a work-around? Why is this such a problem? -Darth_Logice