Xav opened this issue on Jan 25, 2000 ยท 11 posts
tesign posted Wed, 26 January 2000 at 2:21 AM
Hi Bongo, Please hold on to it, you need every bit of your brain to keep things going on here. You are a pioneer, remember that :) Hello Xav and Diane, forgot something. Please note that using the terrain, things are flat on one side. So facing the right to the cam is important. If you observe the bass's body from the gillcover down, you notice that there is a membrane like layer over its body. Now, that suppose to be continuos water residue on the scaled body to indicate "wettness". It is basically a premitive cone place halfway through the fish. If a certain reflection value (Global Reflectivity)is applied to it (in Material Editor) and the "Blurred Reflections" stay at "O" %, you would get a more shinning look (I did not do that)....just use "Tropical Water" with setting in Terrain profile at "Stockade, Chipped Bumps in function, clear to murky at 40%, Refraction Index at 1.05, Global transparency at 100%, (In Effects)- "Diffuse" at 60% and "Ambient" at 40% and "Tuberlence at value 4. Infact this is the same material preset I created and use for the splash too. You all have to play around for better things to turn up, but I amjust contented for the moment with this setting...yoo tired of it, I guess :) Bill