Crescent opened this issue on Apr 13, 2002 ยท 20 posts
Mason posted Mon, 15 April 2002 at 12:16 PM
I'd like to add: 1) Do not include Wig poses with any of your poses. Its a pain seeing your perfectly positioned wig pop a body length off the top of your character's head from a commercial pose. No commercial pose should pose anything BUT joints UNLESS its specifically labelled to do otherwise. Also like was stated earlier, do not include MT channels in poses UNLESS they are specifically MT poses. 2) I agree with the multiple pose directories. I have so many fricken pose directories already. If you're a merchant with several products, figure out a way to consolidate them into one or two directories. I don't like having 5 geometry folders with one item in each, 8 pose folders and 4 texture folders after installing 3 products from the same maker. 4) Please test your products. I bought someone's skin textures for Mike that had the texture misspelled in the cr2. Everytime I open this guy I have to tell poser what the real texture is. If I'm paying $20 I want this seamless. 5) I think every product should have a required list of exactly what's in it. 10 poses is not "lots of poses". An extra eye map is not "tons of cool stuff". 6) When making objects please name materials with sensable names. I forget which item I bought but it had 30 materials all named mat1, mat2, mat3, mat4... yeah good luck finding a part you wish to remap. 7) Don't make a prop a figure unless it needs to be a figure. This personally pisses me off to no end and I end up remaking the figure into a prop. And you'd be amazed at how many items work better as props than as figures. Shoes are a perfect example. You get much more out of a shoe making it a smart prop than to make it a conforming figure. The toe bend is just not worth a two part figure. Its just not worth the hassle to conform these items, especially if my figure has scaled legs and arms etc. Think prop first, figure second. Wigs are another example, especially if the wig has no articulated parts. I always end up just parenting the wig figure to the head anyway. If no part of the wig moves, why make it a figure?