Forum: Bryce


Subject: Bryce questions

BOOMER opened this issue on Apr 14, 2002 ยท 14 posts


Stephen Ray posted Mon, 15 April 2002 at 12:54 PM

What material channel are you putting the texture window in? Usually for surface shading the Diffuse Color channel should be used. But the Ambient Color channel can also be used. The mapping modes and mapping options are found by clicking the arrow at the bottom right corner on a texture window. The text at the right bottom describes what mapping mode the texture window is in. I'm a little confused at where your at because ( as far as I know ) you can not load an image in the DTE. So here's a walk through, create a sphere, click on the M icon to go to the Materials Lab. In the Material Lab put a button in the Diffuse Color Channel ( A slot ) Then on the Texture Window ( just created ) click the P button ( stands for Picture ) second button bottom left. Then the second button top left is the Source Editor Button. It will take you to the Picture Editor, load your image in the first window ( the first window is for color ) ( the middle window is for alpha & bump ) ( the third window is a combination of the 2 ) copy and paste to the middle window for alpha and bump to be present on the texture window. Then exit the Picture Editor by clicking the check. Now back in the Material Lab the texture window should have the color information in it's first window, alpha information in the middle window, and bump information in the last window. If the 3 windows are just black or white, my first guess would be that something is wrong with your install. Because you should have seen the images when you loaded them in the Picture Editor. But they are not saving when you go back to the Material Lab. If you can see the images in the Texture Window then they should be displayed on the object in the preview window on the left of the Lab. If they are not on the display, it could possibly be a mapping problem. If you see the image on the display object but it isn't there ( on the object in the scene ) when you exit the Material Lab, ( using the check ) then again there could be something wrong with your install. Just so you know, if you click the T button ( stands for texture ) on the Texture Window then the window will use a procedural texture created in Bryce. When a Bryce texture is being used and you click the Source Editor button it will take you into the DTE ( deep texture editor ) pictures can not be imported into the DTE.

Stephen Ray