BOOMER opened this issue on Apr 14, 2002 ยท 14 posts
BOOMER posted Mon, 15 April 2002 at 7:50 PM
I'm with ya on this Lightpen. Let me explain it my way. Like Stephen said, create a sphere first of all. Select the sphere, (higlighted in red wireframe)and give it a texture from the regular texture editor that you see in the main interface at the top. For arguments sake, pick a stone texture. Once you've done that, with the sphere still selected, click on the "M" that you see next to the sphere. This has taken you into the Materials Lab. In the upper right hand corner, you will see the rectangular box with three windows in it. Got it so far? Cool! OK, on THAT RECTANGULAR BOX ONLY, you will see 6 round buttons. One in the top right corner, The Texture Library (allows you to get a new texture), bottom right is the Texture Mapping mode (how the texture will interact with your sphere.) On the top left are two buttons. When you put your cursor over the first one, it will say "EDITOR". If you click on this, it will open up the transformation tools that look just like the object editing tools you see in the main Bryce interface. These will resize or rotate the texture and the texture only on your object. To the IMMIDIATE right of this is the a button that will say TEXTURE SOURCE EDITOR when you put your mouse over it. This is what takes you to the DEEP TEXTURE EDITOR. When you open this up, you will see three windows. Follow Stephens replies on this. He explained what each window did. At the bottom left are two more buttons. When you put your mouse over the first one, it will say PROCEDURAL TEXTURE. This seems to be the default setting and is what you're currently working in. DIRECTLY TO THE RIGHT -------->>> is another button that when you put your mouse over it, it will say IMAGE TEXTURE and has that ellusive "P" on it. Click on this and you will see the three windows change to look like the gold dude from the create palette. Good so far? OK, now, go to the buttom straight up from this one. Yes, it's the Texture Source Editor button again. This takes you to the gold dude where you can import your .bmp or ,jpeg. Hope this helped you, cause it cleared it up even more for me. LOL.
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.