Forum: Carrara


Subject: process and test renders from my donut contest entry... part 1

pixelicious opened this issue on Apr 18, 2002 ยท 23 posts


pixelicious posted Thu, 18 April 2002 at 7:39 PM

the outlet and toaster plug have a tremendous amount of detail. the outlet cover is one part, and each actual socket is a separate part. all of this was modeled in the vertex modeler. the screw holding to the wall actually has a bevel on the edge of the notch. why i went to this length, i have no idea. i like modeling.

the grooves on the plug are actual geometry. and all the edges are chamfered. although it is barely visible, almost every edge has a bevel or radius in this scene. i believe (i hope, since i spent so much time doing it) that this ads subtle realism to the scene.

another major reason for doing this was to allow myself the freedom to get as close to my models as i wanted, without worrying about fidelity breakdown. i also just like modeling.

did i say i liked modeling?