Here's the skinny on the patch according to VersionTracker:
What's new in this version:
- Artifacts occasionally appeared on transparent objects when using lights that have soft shadows
- Bitmap sequence output was only rendering one frame of a network rendered animation. NOTE: Images are not assembled until after the animation render has been completed, so you will not see any image files until the animation sequence has finished rendering
- Many bad things that were happening in the Tree Lab
- Metaballs and grouping workflows were leading to crashes
- Camera tracking problems and associated crashes have been addressed
- The clipping bracket in the terrain Editor was acting strange on occasion
- A persistent and annoying row of white pixels at the top of the Terrain Canvas in the Terrain Editor was sometimes produced
- The Light Lab no longer explodes when playing with animation there
- Update and feedback in the Network Render Manager has been substantially improved
- Depth of Field and Panoramic rendering now play well together
Hope this helps!
Arry
I dare you, while there is still time, to have a magnificent
obsession. --William Danforth