Forum: Poser - OFFICIAL


Subject: Can someone please explain POSER WIZARD simply?

arabinowitz opened this issue on Apr 21, 2002 ยท 16 posts


KattMan posted Mon, 22 April 2002 at 10:00 AM

You are. In this case you could do one of two things. Either use the Character CR2 as the target or the original CR2 for the unmodified conformer as the target. In either case the CR2 will be created for your new item and should work immediatly afterwards. As with all conforming items some artistic manipulation may be needed to the JP's but overall it should work fairly well as saved. Now I'm going to get a little technical here. Essentially, to create a conformer you need to duplicate the JP's from the character into the new clothing item. You do not need any of the morph dials but the actor listings(read as body parts) will need to be linked to the proper OBJ groups. You can actually do this by hand by removing all morph info from a CR2 and saveing that as a starting point. Next you would change all the actor references to point to the proper group in your OBJ. Next you will need to edit all the materials to reference the material groups in your OBJ. The conforming wizard essentially does this for you. It reads in all of the actors and blanks them out. Then reads in all the JP's and removes the morph dials. Then it blanks out the material listings. It retians the weld listing from the original CR2. Next it reads the OBJ. As it reads it looks for groups and materials. When it finds a group it checks against the imported groups for an actor with the exact same name. If it finds one it automatically links it. If it doesn't find one it adds that OBJ group to an unlinked groups list. When it finds a material, it adds it to the materials section with a defualt white setting. After it completes it displays the unlinked groups for you to link on your own. This allows any minor spelling or capitolization differences between the two files. It also makes sure you can't link a group to an actor that already has a group linked. At this stage you can even create new actors for a group that doesn't relate to the defaut groups in a character. This could allow for things such as a sash belt with a fully posable end hanging down that isn't part of the hip or thigh but a piece all on its own parented to the hip. After all of the groups are linked to actors it will allow you to save this new CR2. Once saved you can open it and test it in Poser. Extensive testing has been done on this to assure a working CR2 file at this point regardless of the format of the original CR2, so this works on WIN and MAC formatted files. The MATMOR wizard essentially does the same thing as it parses a CR2. But all it needs do is remove the unnecessary lines needed for a MAT or MOR pose file. The OBJ ripper also runs a similiar routine but this is for extraction of geometries from a prop or hair file. Sometimes a needed process for props as the defualt poser method is to include the geometry in the prop file when you first import it into poser and save it.