colgate_girl opened this issue on Apr 23, 2002 ยท 13 posts
MartinC posted Wed, 24 April 2002 at 3:10 AM
We sure have a misunderstanding, I'll try to explain... C++ and Poser images are really two entirely different cups of tea, and I think you confuse it a bit. Poser is simply a specialized render-engine, it creates still pictures and it creates animated sequences (which are "static", meaning that they just play but won't change or interact). You can also use it to export some 3D objects, but that isn't the prime purpose (Poser actually needs 3D objects in the first place, but you may export them again) What you really need is something that puts pictures/films and displays them in any order/functionally that you want it to. This (of course) can be done with C++ because you can do everything in C++ (from writing a harddisk driver up to writing Poser itself). But you should be aware that it is quite demanding, and it wouldn't be my first choice for this task. After all, even "Myst" wasn't written in a programming language, the very first version used HyperCard and later versions switched to a cross-platform authoring system. I can only recommend Macromind Director (or similar) again, because it is tailor-made for your purposes. It offers some sort of storyboard where you can place single pictures, films, animations, text, sounds, and you can link them by hotspots - if someone clicks on a house in a picture, it could jump into a sequence inside the house, etc. It also has a script language where you can store variables and control the proceeding from a "meta level". I have seen a lot of simple roleplaying games created with it, so it should be suitable. However,... I have been unable to find any trace of "Macromind" on the net - is it Macromedia now? I really don't know, but I'm sure someone else can give you the link.