smallspace opened this issue on Apr 23, 2002 ยท 53 posts
smallspace posted Wed, 24 April 2002 at 10:33 AM
FishNose:
Who says I use Amy "as is"? Actually, I don't use any model as is...but Amy takes to individual body part scaling very well. On pretty much every character I use, I shorten the shoulders and forearms, shrink the hands, lengthen the lower legs, shrink the feet, widen the hips, shorten the abdomen, and narrow the chest. One of my big complaints about Stephanie is that I can't do this without the mesh breaking apart at the collars and butt when bent.
Have you ever wondered why fashion models are so skinny? Freakachu stated, "Tom designed her with utility in mind. Amy was designed to wear clothes--this was Tom's primary goal in making her somewhat underweight." ---This is absolutely correct.
Even more than that, as I tried (somewhat badly) to communicate, it's easier to pull polygons outward to make a character look fat than it is to push them inward to make a character look thin.
The mesh really is flexible enough to be morphed very easily. I'm sure there will be plenty of morphs of "soften" her up.
-SMT
I'd rather stay in my lane than lay in my stain!