Forum: Poser - OFFICIAL


Subject: Poser Pro Pack or Maximum Pose???

SimonWM opened this issue on Apr 25, 2002 ยท 6 posts


arabinowitz posted Thu, 25 April 2002 at 11:54 AM

It depends on how your plugins work, and how you want to use them. Clothreys works with 2 exceptions - You can't turn part of you poser import (like a dress) into a cloth object - the imported object isn't seperable in that way. Also, while you can attach a cloth object to an imported poser object (like a cape, or long streamer on the hand), since the poser figure is actually morphing as opposed to moving, it won't alway stay where it is supposed to since the vertices are shifting and not moving. The solution is to use a dummy object that you move with the poser figure (you'll have to keyframe and arrange on your own) and then make it invisable after you are done with clothreys' calculations. Other than that, the poser figure and the cloth reyes objects should interact correctly, but since the poser objects are complex it could take a while to process. The major problem with a plugin like this and poser figures are that even if you were turning the clothes into cloth objects, the clothes are usually tight and either the poser figure intesects the cloth item (causing huge slowdowns in processing time) or the poser body part needs to be made invisable so it doesn't poke through. The result is that the clothes wont have body parts to collide with - and therefore no collision detection to make the plugin work correctly. I haven't used shag hair, but if it is applied to a material as oppsoed to object then with Maximum pose you shouldn't have a problem since it has easily editable materials in Max. If the effect is applied to an object, since the poser figure is one solid object, you can't seperate out parts, and then It won't work unless you want to make the enire figure hairy. There is a solution that comes to mind though - export your animation as several parts - seperating the hair from the rest of it (one animation of just the hair, and one of everything else). Once you bring them into 3DSMax it should line up perfectly (though you may end up having to not optimize keyframes so that it is exact). I genuinely do not know if any of this is the case with Pro Pack, but I assume that for the most part it is. You should contact Curious Labs and see what they know. Aharon