SimonWM opened this issue on Apr 25, 2002 ยท 6 posts
markdc posted Thu, 25 April 2002 at 12:03 PM
There are pluses and minuses to both. MaxPose is more stable than the plugin, but it is much slower if youre doing long animations. If you are exporting a 8 sec animation from Poser (240 frames), it can take up to 15 minutes just to export the obj files. Then add about 5 minutes for maxpose to covert the files. And it produces huge maxfiles (120mb+). If you make a mistake you have to start over from the beginning (another 20 minutes). Also it uses morph targets to do the animation which can limit what you can do in max (I dont think any of the plugins you mentioned will work-not sure though). Because the files are so large, it takes 5-10 minutes to submit a network job. The good thing about it is it works every time. If its user interface and speed were improved, it would be great. The plugin is much faster as far as getting your animation into max, and its easier to make changes. But, its buggy. I always have to start with a new scene to get it work, and it causes crashes at times. So, pick your poison. Im not completely happy with either one.