knightdrake opened this issue on Apr 25, 2002 ยท 12 posts
pixelicious posted Thu, 25 April 2002 at 5:09 PM
bones and soft surfaces aside, knightdrake brings up a good question.
i will begin animating my project soon, and it is my first animation work ever.
(i made my character a robot to get around the bones issue), but does
anyone have good advice for how to create a constraint hierarchy that works
really well for animation?
in my tests, i've found that the way you group and link model elements makes
a big difference. are there any experts out there who have advice?
thanks.
-scott