Dolphin opened this issue on Apr 26, 2002 ยท 8 posts
hauksdottir posted Fri, 26 April 2002 at 8:20 PM
Ah, but that is what the texture map is for! A well-laid out map will have places for all the parts which need special attention as well as the larger skin areas. So teeth, tongue, eyes, hands, nipples will have designated places. If it was a map for a dragon, say, you'd have areas for wings, claws, fangs, spikes, eyes, etc. as well as the whole scaly body. You can make your own texture maps from any object with uv coordinates. Import the .obj file into UVMapper and export the newly mapped object and its template. DAZ models have the templates on the same page as the model, so you can download the template for one of the models you own, and see how the parts are laid out. Always save a copy of the template! You do not want to save over your original. Carolly