Forum: Bryce


Subject: Orange Mat

Peej opened this issue on Apr 27, 2002 ยท 16 posts


Peej posted Sun, 28 April 2002 at 3:08 AM

I am very pleased that you like my texture! I am still learning, but I think that for this and most other textures, the realism is in the specularity: 1. For things that have a lot of specularity, use the main color's additive complement as the specular halo. For orange, this is cyan. By playing around in the complement's part of the spectrum you can get interesting effects without that annoying sharp edge of white-white halos. 2. Use the same (or complement) map for diffusion, specularity, and bump. 3. I think ambience is realism-zapping, but a tiny bit of ambience that is darker than the diffuse color, and varigated, helps simulate the translucence of fruit skin. Here, if it helps any, is a screen cap. This texture can be done as purely procedural, but it is not quite as pretty because I am not quite great* with the DTE. Peej * not quite great = mediocre, leaning toward pathetic