Dolphin opened this issue on Apr 26, 2002 ยท 8 posts
Lyrra posted Mon, 29 April 2002 at 8:06 PM
A quote from the intro of a texture tutorial I am writing: "UVMapping, refers to UVW coordinates. When coordinates are assigned to a 3d mesh, each facet of the mesh is mapped to a specific place on a flat plane. This allows the artist to paint on a flat digital surface, and have the texture show up in specific places on the model." That clarify things any? :) Lyrra