Forum: Poser - OFFICIAL


Subject: The need for speed... 512meg Vs 1024meg

alamanos opened this issue on Apr 29, 2002 ยท 10 posts


1Freon1 posted Tue, 30 April 2002 at 1:45 PM

"When was the last time you defragged your hard drives, or rebooted your computer. That can make a difference." Defrag - yes. Defrag can work wonders on sluggish systems. Reboot - not really needed if you use XP or even 2k. Both have far superior memory management to that in Win98/Me (if you can even call it management in those). After 2 weeks of continuous operation - playing games, using photoshop, poser, etc etc, Poser still kicked out high res renders as fast as it did on the fresh bootup. XP and 2k were designed for use in places that cant or dont want to reboot when using system/memory intensive applications. 1024RAM will make a noticeable difference if you render images that cause Windows to resort to a swap file. Surprisingly enough, it doesnt take much to do it either! Get a memory manager like Cacheman and watch the memory utilization meter when you render. An image with a single Mill character using high res bumps and maps uses a fairly large amount of RAM (and swap if needed). Unfortunately I cant remember the numbers off hand. Correct Ron - Video ram/fillrate/T&L processor/etc, anything to do with the video card other than 2D output basically, does nothing for Poser at all.