colgate_girl opened this issue on Apr 23, 2002 ยท 12 posts
lgrant posted Tue, 30 April 2002 at 10:46 PM
KISS (the KIsekae Set System) might be kind of limited for storytelling. It is kind of like the Colorforms toys that were around when I was a kid, where there were people printed on a cardboard background, and clothes made of a flat, clingly plastic that could be stuck on the people to dress them. A typical KISS set consists of a 2D image of a girl, with several layers (cels) on top of it, with a piece of clothing on each layer. By sliding the layers back and forth, you can dress the girl. The layers on top hide the layers below, so underwear would be on a layer below outerwear. By splitting a piece of clothing into two layers, it is possible to see the front and the front part of the back when it is off the model, then when it is slid on the model the back part is hidden. It is possible to have clothes snap into place when they are moved towards the model. FKISS (French KISS) adds a bunch of special effects...sound effects can be triggered when spots on the board are clicked, timers can trigger blinking and such, parts can move by themselves. There is a built-in scripting language that controls what goes on in the scene. The cels can be made in Photoshop. There is a plug-in available that saves images in the .CEL format used by KISS. I ran into a guy on the 'net the other day who was using Poser to make renders of characters, that he then turned into KISS cels in Photoshop. KISS is a very interesting package. I'm not sure how you'd use if for storytelling, especially since I don't know of any external interface between the scripts and C or VB or any other programming language. Lynn Grant Castle Development Group