MaterialForge opened this issue on May 04, 2002 ยท 12 posts
hauksdottir posted Sat, 04 May 2002 at 4:26 PM
I usually set the auxilliary camera up and back so that it covers a wide field of view (helpful when an imported prop, or anything else, disappears somewhere). Under the viewing window go into the right-hand menu and you'll find lights, cameras, bodyparts, etc. Click on cameras, select the auxilliary camera, and glance at all the dials for it. You can change the focal length, zoom it, translate it, turn it upside down and bounce it like a basketball - oops, just kidding. ;^) But you can change their orbits. Be sure to use the "point at" command (top menu) if you do something radical, though. Carolly