Forum: Poser - OFFICIAL


Subject: Fingers

DisneyFan opened this issue on Jan 19, 2000 ยท 13 posts


chadly posted Wed, 02 February 2000 at 10:31 PM

I may be replying too late to be of any help (I only skim through the forums once a month or so), but I'll try. Almost all of Zygote's figure models (and all of the Poser figures) are symmetrical. And even though different programs have different scaling preferences, etc, I've never heard of a modeling package that translates its origin in X. In other words, the hands on any model we've made should be positioned symmetrically around the Y axis. (In fact, this is how we build them: mirroring and welding in Wavefront.) You've got the right idea though, Kevin. The reason that mirrored geometry won't work as a morph target for the opposite side is because (although the number and position of vertices is identical) the vertex numbering is not identical, unfortunately. The reason that Zygote's symmetrical models are not vertex-ordered symmetrically is because the weld command in Wavefront re-orders all of the vertices. It's a huge pain for us, too. Just in the way of interest: In Mirai (my favorite polygonal modeling package) there is a way to solve this problem. Unfortunately, since Zygote has many copies of Wavefront and only a couple of copies of Mirai, we use Mirai pretty exclusively for our higher-end clients. But on the bright side, we never give any freebies to our higher-end clients either! :) Hope this info helps -- or at least is informative (as information should be, I suppose.) -Chad Zygote Media