Styxx opened this issue on May 04, 2002 ยท 16 posts
Letterworks posted Sun, 05 May 2002 at 11:22 AM
Styxx, I don't use Max so maybe one of those that do, here or at RunTimeDNA might be of more help. Howeve, I've read a book called "Modeling a Character in 3DS Max" by Paul Steed that I highly recommend to anyone doing character creation. In it he appears to perform these operations using "edge" commands called "divide" and/or "turn", perhaps you can find more info on this by looking these commands up in you manual. In RDS/Carrara, which I'm currently using, you would choose each vertices in question and hit the link command. In Lightwave, which I haven't used since school so my memory may be wrong, but, you would have to "remove" the polygon and select the three points then "make" new polygons. In some programs "triangulate" command might do all or most of the repairs for you, but I'm not sure of this would work in Max. mike