jschoen opened this issue on Feb 02, 2000 ยท 9 posts
pack posted Thu, 03 February 2000 at 10:14 AM
Love the texture. The stretching is from where the image gets mapped over parts of the geometry the move in the z axis, for which images don't bend around in 3D. They get projected onto the geometry lke a movie projector. Looks ok if view from the axis the projection is from. I wonder if you used cylindrical mapping, instead of flat mapping. That would require morphing the shape of your existing map to conform to the shape of the new mapping type. If you use UVMapper to make a new template from the P4man geometry, you'll see. You'll still have some stretching tho under the shin, no matter what. I could give it a try if you send me the TMap, which looks very cool, BTW.