starmkr opened this issue on May 10, 2002 ยท 18 posts
eirian posted Fri, 10 May 2002 at 4:37 PM
Making a MOR pose is easy, as long as you don't use the full body morphs. Save the pose (any pose!) with morph channels included. Then open up the .pz2 in a text editor (notepad or whatever) and delete the rotate and translate values for each axis (x y z) from each body part. What's left is a bunch of settings for each body part that look like: targetGeom whatever { keys { k 0 0 } } Those are the morph channels. If all the xyz information is stripped out, what's left is a MOR pose. If you use the full body morphs, it's a little more complicated, as you have to add those to the .pz2 Poser won't save them automatically. Take a look at my Mike2 character pack (in freestuff): those are all MOR poses made on that principle. ...and, yes, if you can save a character that way you could remove the CR2 and still regain the character. Any character based on Victoria or Michael 2 should be in MOR format anyway: that's the only legal way to distribute those characters. Victoria or Michael 1 characters will mostly be in CR2 format with custom morphs: it's harder to make a MOR pose for them.