Tempest opened this issue on Feb 06, 2000 ยท 12 posts
picnic posted Sun, 06 February 2000 at 12:56 PM
There are a number of tutorials about this. See Spike's for one in the tutorial section. You must save your Poser figure as a wavefront .obj as Adam says. Then in Bryce you do 'import object', it will start the import process and then prompt you to 'find' the texture maps--so you browse your Poser/Runtime/Texture folder for those textures. Eventually, after this is done, the figure will appear. The sky, lights, etc.--will all affect how the figure looks. THEN--you can further 'tweak' all the textures by selecting them individually (you place your mouse over the area of the part you want to select, hold down 'ctrl' and click your left mouse button. You will see a list of those 'areas' under your mouse. Select one--or, for instance, if you want to select all the 'skin' areas--hold down shift also. Then you can play with diffusion, ambiance, etc.--for just those areas. Give those selections a 'name'--like skin and you can easily 'select them again from the list of meshes. Here's the message for the little tute I did for anyone interested in using transmaps and multiple textures--its the same principle http://www.renderosity.com/messages.ez?ForumID=107&Form.ShowMessage=67896 Diane B