Erlik opened this issue on May 14, 2002 ยท 8 posts
Erlik posted Wed, 15 May 2002 at 1:06 AM
I used the volumetric world to simulate distance in this case, which it did pretty well. I'll have to up haze instead, right? And yes, it multiplied the rendering time by ... twenty, I guess, if not even thirty.
-- erlik