MegaJar opened this issue on May 17, 2002 ยท 6 posts
rbtwhiz posted Fri, 17 May 2002 at 7:26 PM
In the image above you can see a project I'm currently working on [here at DAZ] that utilizes "a few" different forms of ERC... Full Body Morphs, Partial Body Morphs, Full Body Joints, Partial Body Joints, Null Controlled Nulls, Full Body Scaling, Partial Body Scaling, Partial Body Tapering, Full Body Curve Zones, etc. etc. etc. :) Keep in mind that this is still an in progress project... it still needs tweaking.
A'kin, if it's what Dan [Wilmes] has recently contacted me about (cameras and lights), then I'm afraid I must tell you that it isn't new... I don't specifically address them because they fall along the same lines as scale, rotation, translation, ad nauseum, ad infinitum. As I mentioned to Dan in our recent exchange, basically any channel in a pz3 (being that all poser native parameter files are derived from it) can be influenced by ERC... what it boils down to is whether or not the slave channel will have trailing data following the ERC code (joint and blend zone establishment, smoothing zones for example). One exception to that generalization however, are morph channels (targetGeom)... they require the trailing data to be useful beyond being a null channel.
Many, many, things are possible via ERC...
-Rob
DAZ Productions
& RSOB