Sihn opened this issue on May 17, 2002 ยท 11 posts
humorix posted Fri, 17 May 2002 at 9:17 PM
I'll be trying this out myself, but some quick sugesstions are: For the torch light, how about using a cylindrical/conical light instead of a spherical (radial) light? That will give you a beam (as Jhonpenn has suggested). If you want to project a true life torch beam (with the penumbra, bulb/reflector/lens distortions et al) you'll have to create a gel in Photoshop or any paint program and use it with your spotlight (the gel is imported as a pict object) But as a torch also throws ambient light around, you might want to complement the cylindrical light with a radial light (placed at the same position as the spotlight) and keep it at a low intensity so that it just throws a wash all around. In terms of the tube light, you might simulate it by playing around with the material property and setting ambient in a bright color (whatever you want them to be) and at 100% (or any high percentage as it suits you). You might have to do some post work to get a glow on this light or have it throwing a bit of a wash on objects near it, which should be easy enough to do in photoshop. Try assigning the "Greenlit" material in "Complex fx" in materials and checkout what kind of result you get. Hope this helps. Give a holler in case you want further info or clarifications. :-)