Blazerwiccan opened this issue on May 18, 2002 ยท 8 posts
hauksdottir posted Sat, 18 May 2002 at 5:11 PM
The dark blue texture needs to be "centered" to be more effective. It is a nice color (one of my favorites) but patterns ought to line up or be symmetrical on both sides of the body. You have a nice array of colors, but not really of textures (thinking of the tactile sense of various materials). If one of these looked quilted and one looked like leather and one looked like lizard or alligator skin, you would have a nice variety. (Bump maps can achieve much of this look, without affecting color at all.) If that works for you, and you want to go a little bit further, you can try out Traveler's tutorial on reflection maps (morphworld3.0), and maybe do something special for the belt or front flap. These are all meant as friendly suggestions for making them better. :) Carolly