Blazerwiccan opened this issue on May 18, 2002 ยท 8 posts
Lyrra posted Sun, 19 May 2002 at 2:58 AM
One thing I noticed about these sets, that hasn't been mentioned, is that you tend to make one clothing object one texture. Why not break the jacket up to have different colors on the yoke, shoulderpieces, skirting and so forth? Mind you, the seams on the sides (assuming this thing is mapped as most are) may prove to be annoying. Some of the other pieces could benefit from this as well. I'd advise against putting patterns next to each other - but solid colors with patterns would be lovely. Also, many asian style garmentsa have a fairly large design in the center of the back - the brown and green ones could have a tree, the black could have a red flame and so on. For example - the 2nd image, bottom right (with the dark pattern) If you made the shoulder caps that blue, with maybe a 'piping' of the brown, and then added a strip of the brown with blue piping to the vertical hem of the skirt. That would bring the colors in that pattern out a bit more, and make for more visual interest. That wide belt could use some decoration - making it look like tooled leather or adding metallic or jeweled panels might be interesting. Of course these are also very nice as is :) Although I would check the alignment of the textures on the back. That center slit is landing offcenter - it might just be the render, but most people prefer large patterns like that to be centered. Which, BTW, annoys costumers like me to no end. sigh And I guess I might as well mention that there's a texturing forum, where you can bug other texturers :) Good luck, and keep up the good work :) Lyrra