Hi Nate, i'm glad you like the images :) . I'll put some of them on my website when i have the time : http://www.chez.com/litst . Nicholas86, i've checked and the new functions of the particles emitter are : - you can now emit spheres . - you can freely move the emitter without moving the existing particles . It seems that particles collison is only with the floor like before, not with objects . Sorry for the false joy ... For the bones, here's the procedure : 1- model your character or import one 2- the new "Bones" tool will let you build your skeleton by creating joints . This part is pretty fast . 3- select your skeleton and your model, and run the Attach function . Now you can move your skeleton but there's probably some tuning to do . 4- You can automatically assign constraints and Inverse Kinetics to your skeleton so it's more easy to animate . 5- you'll likely want to fine-tune your constraints after that and this part can take time . A good constraint setup is critical for animation . 6- even if the default settings are quite effective, your model may get deformed when you rotate bones too much . So you can go to the VM and specify how bones will influence each part of the model . I can't say if it's productive or not, i haven't had the time to go deeply into that yet . At first sight it looks okay and effective . litst