Thanks Keith :) About blurred reflections, they're quite a pain to do right now . To make this image, i've applied a noisy bump to the shader (Scale to 1 and X, Y, Z scales to 1) . I've rendered at 4000x3000 with fast AA , and then resized it down in Photoshop to 400x300 (!) . I've also applied a Smart Blur of 0.5 pixels with a tolerance of 10 . The result isn't bad, but it's not perfect :( . And the noise affected the highlight too . Later, litst