Forum: Bryce


Subject: Volumetric Lights

DooM opened this issue on May 20, 2002 ยท 4 posts


Phantast posted Wed, 22 May 2002 at 5:02 AM

Another possibility is to create a spotlight, set it to volumetric light, and then stretch the spotlight object itself so that it covers the whole of the volume you want the beam to occupy. This is less render-intensive than using volumetric world.