Zhann opened this issue on May 24, 2002 ยท 31 posts
Jaqui posted Fri, 24 May 2002 at 12:04 PM
never tried painter..I know I have a le version on cd somewhere, but never tried it. actually, scale modelling a humanoid in vue is very simple, using a cylinder and two spheres with a boolian union between sphere1 and one end of cylinder, and boolean diff with the other sphere on the other end of cylinder. practice is two cylinders as well...but overlap them after boolean ops and group, that basic shape then becomes the joint sections. one finger section, ball being tip. hollow being joint. scale it up, fore arm , a bit more shin. not hard at all. basic shape in about half an hour..detailing is harder..unless you apply bitmap for details. also, with this structuring process, grouping each body part, the final figure is easily posed in vue.