saxon opened this issue on May 28, 2002 ยท 34 posts
brycetech posted Tue, 28 May 2002 at 8:54 PM
to be honest, until I get my grubby little fingers on it, I do not know how it will work.. but for the sake of arguement lets assume that the world is really round, and that the sun will really shine on all our little hairy butts tomorrow, and that the moon isnt made of cheese... lets also assume that you can save the bones separately from a model (hey one can dream) so, in that case, all itd take would be to import your obj model from your poser geom folder and apply the bones..and voila..you can pose it, animate it, even spit on it and it wont get too mad :P I hope the bones are separate entities so that it doesnt require the creator of a mesh to distribute the bones with their model. I personally intend to 'bone' all my models (that doesnt sound right does it? lol) and make them ready for carrara use however it is required. DAZ and other model makers will hopefully do the same. Cause, I mean, come on...all those cool effects in one bang without compilations? g Im soooooo excited :) BT