Forum: 3D Modeling


Subject: Blood morph model

theuberdude opened this issue on Oct 15, 2001 ยท 5 posts


taliahad posted Fri, 31 May 2002 at 1:11 AM

Attached Link: http://www.virtualtoybox3d.com

So strange, I was JUST wondering about this very thing. I don't know how yet, since I am just beginning with MAT files and subdivision surfaces(?) in Poser4wProPack, but it seems that if one can animate textures in Propack, and if combining that with MAT and Subdiv Surfaces, it could work. I'm just theorising, or rather 'thinking out loud' based on what I know. Another idea that occured to me is using one of the Poser primitives, like the one-sided square, and animating a texture of blood dripping. Along the same lines would be morphing a transparent sphere with texture inside it, ah, but that one I just don't know. Anyway, I'm bound to keep working on it, since I started thinking about it some time ago, and it only just a couple days ago resurfaced in the stuff I'm doing now, so if anyone else has an idea whether that may work, or wants to help move something in that direction, that would be coool. I use Cararra1 mostly to model with, and love it. It is surprising me all the time with how much power it has hidden within it. It also has a particle generator of sorts, but in THAT program, I was thinking of experimenting with the meta-balls to simulate globs, or drops of various shapes that could grow, drip, or even, like liquid, flow. By the way, I modeled my first product for sale EVER! and it's in the Marketplace---the 6 piece drumset. That was a LOT of fun to model and texture. So if anyone is inspired or triggered along this train of thought....