Jack D. Kammerer opened this issue on May 30, 2002 ยท 89 posts
lgrant posted Sat, 01 June 2002 at 1:20 PM
Here's what I posted in another forum last time someone asked that. I'll just repost it here, with a few modifications, rather than rewriting it from scratch. -------------------------------- KISS (the KIsekae Set System) is kind of like the Colorforms toys that were around when I was a kid, where there were people printed on a cardboard background, and clothes made of a flat, clingly plastic that could be stuck on the people to dress them. A typical KISS set consists of a 2D image of a girl, with several layers (cels) on top of it, with a piece of clothing on each layer. By sliding the layers back and forth, you can dress the girl. The layers on top hide the layers below, so underwear would be on a layer below outerwear. By splitting a piece of clothing into two layers, it is possible to see the front and the front part of the back when it is off the model, then when it is slid on the model the back part is hidden. It is possible to have clothes snap into place when they are moved towards the model. FKISS (French KISS) adds a bunch of special effects...sound effects can be triggered when spots on the board are clicked, timers can trigger blinking and such, parts can move by themselves. There is a built-in scripting language that controls what goes on in the scene. The cels can be made in Photoshop. There is a plug-in available that saves images in the .CEL format used by KISS. I ran into a guy on the 'net the other day who was using Poser to make renders of characters, that he then turned into KISS cels in Photoshop. Here's a few links to get you started: http://geneticnoise.clanpages.com/kiss/t1.html http://www.msen.com/~crandall/playkiss.html http://www.xs4all.nl/~calezane/kisspage.htm http://otakuworld.com/index.html?/kiss/dolls/lindex.htm?http://otakuworld.com/kiss/dolls/fkiss.htm --------------------------------------------------- Lynn Grant Castle Development Group