tedbragg opened this issue on Jun 01, 2002 ยท 3 posts
Little_Dragon posted Sat, 01 June 2002 at 4:17 PM
Sure.
Build your mesh in gmax, then export to Quake format using the free Tempest plugin. Then use some other utility (like MilkShape or Ultimate Unwrap3D) to convert to .obj format, which Poser can read.
Next, you have to make the mesh posable, a convoluted process which deserves a thread of its own.