bizarro opened this issue on Jun 07, 2002 ยท 5 posts
bizarro posted Fri, 07 June 2002 at 9:09 AM
Thanks for the comment.
) Make your leading light more white, or very slightly >blue. There is a lot of blue light in that room, despite >the color of the chairs in the foreground.
Getting the lighting right is definitely the hardest part. By the way, does anyone know a program that tries to do that automatically (adjusting the brightness/color setup from one picture/layer to another). I use psp and it does not seem to have a function for that
- You have great movement in the character, but despite >that, the loincloth just doesn't look right. Perhaps you >could lower it closer to his butt. On the other hand, you >do need to add some postwork to the hair to give it motion.
I agree with the loincloth. Clothes in general are very hard to get to look realistic. I have experimented with adding those in postprocessing but it's time consuming. The hair looks fine to me though.- And last thing that might help, get a photorealistic >texture for Mike. The low res version available at DAZ is >excellent. And it works great up to the proverbial 3' away.
I actually use a pretty highres texture from the marketplace (can't recall the name right now) and I have bought numerous other ones which all have there pros and cons (I don't want to have body hair for this character) Why don't you like this one?
This is excellent for a 10 minute set up. Move the >loincloth down and spend a little time in texturing and >post work, and it'll look pretty darn real! Good luck.
Thanks. My goal is to cut down the postwork time as much as possible as I intend to do a lot of pics of that nature. Of course one can spend hours tweaking every detail but setting up the pose and doing all the test renders takes long enough. Any more time and it would be more efficient to hire a real world model ;-)