ming opened this issue on Jun 13, 2002 ยท 18 posts
kuroyume0161 posted Thu, 13 June 2002 at 9:43 AM
My answer would be "No.", twice. 1. A texture template, by definition, is a flattened-out 2D rendition of the mesh of the 3D object so that the corresponding 2D images placed over it can be 'wrapped' around the 3D mesh to form the texture. So, making several 3D views of the mesh will not suffice. It will be insufficient in creating a proper texture layout when applied. Try it and see the distortions created. 2. The templates are layed out in exacting positions within the 2D image for retrieval of the texture information wrt the appropriate figure. You can't just throw around body parts and expect Poser to be capable of discerning where on the figure the colored sections should be placed. This is why P4 textures don't work (unaltered) with Daz characters and vice versa. As ronknight pointed out: use the supplied texture template for Vicky at Daz's site. Use layers in your paint/photo editing software so that you can adjust the work without damaging the texture template image. Yes, it is a big pain to get accurate textures, but noone said they were easy to create. ;) I'm currently working on an application to reduce the amount of work in creating textures by applying the 3D mesh over a photo or other bitmapped image and 'unwrapping' the image (with whatever information is 'visible') to fit over the designated texture template. But, don't expect it to be released for at least a month or two, depending upon unforeseen roadblocks and time consumption by other necessities of life. Good luck and be patient, Kuroyume
C makes it easy to shoot yourself in the
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