Forum: Poser - OFFICIAL


Subject: template ?

ming opened this issue on Jun 13, 2002 ยท 18 posts


hauksdottir posted Thu, 13 June 2002 at 5:03 PM

The "official" template (ie: one supplied by the creator of the mesh) is usually adaquate, and sometimes superb... but not always. It is never necessary to use a pre-supplied template if it fails to match your purpose. There are several examples of remapped templates. Symphony's remapping the of P4 Formal is excellent, and allows a lot of different looks, as well as easier flow of the pattern around the dress. Viomar's remapping of the DAZ Dragon gets rid of the stretchies across the head and makes for better detailing. Bloodsong has done wonders with his remapping of various animals ranging from lions and tigers to all the raptors. So, don't fight a template which isn't working for you. Make a new one. It is simple. Get UVMapper from Steve Cox (the free versions are available for both OSs, there is a Pro version for Windows which does a lot more). With UVMapper you have to be sure of orientation (if all you see is a tangle of black lines, rotate your .obj), but you can select areas for special treatment, and use any of several different projections. If material groups were preassigned in the modeling program, some things are easier to locate and move around. Export both your new map and the new object. I recommend that you save the old object under a slightly different name so that you don't overwrite it. Now, I will also suggest that you start with something a bit less complex than Vicki... say a wagon with different parts to it... until you get the hang of UVMapper. There are several excellent tutorials out there, and help in the Forums. I'm working with PhilC's Romantix, and he nudged the bodices several times until he arrived at maps which would be easy to texture. Anton has also worked diligently at avoiding the stretchies in his clothing. There are other folks unamed in this thread who know their way around a texture map. Anyway, if you are willing to put a little effort into it, you never have to accept what is freely available, but can make something better. Carolly