SuperDrey69 opened this issue on Jun 17, 2002 ยท 3 posts
haloedrain posted Mon, 17 June 2002 at 1:40 AM
hmmm....works in the material lab, but doesn't seem to render right in the actual scene... try creating a completely black texture B, then invert the grid you've been using and put it in the alpha channel for texture C, then use all of them (textures A, B, & C) for diffuse and ambient colors.